using electrical impulses from brain waves, by connecting our thoughts to computerised systems.
Some of the most popular toys on children's lists to Santa -- such as remote-controlled cars and helicopters, toy robots and Scalextric racing sets -- could all be controlled via a headset, using 'the power of thought'.
This could be based on levels of concentration -- thinking of your favourite colour or stroking your dog, for example.
Instead of a hand-held controller, a headset is used to create a brain-computer interface -- a communication link between the human brain and the computerised device. Sensors in the headset measure the electrical impulses from brain at various different frequencies -- each frequency can be somewhat controlled, under special circumstances. This activity is then processed by a computer, amplified and fed into the electrical circuit of the electronic toy.
Professor James comments on the future potential for this technology: "Whilst brain-computer interfaces already exist -- there are already a few gaming headsets on the market -- their functionality has been quite limited. New research is making the headsets now read cleaner and stronger signals than ever before -- this means stronger links to the toy, game or action thus making it a very immersive experience.
"The exciting bit is what comes next -how long before we start unlocking the front door or answering the phone through brain-computer interfaces?"
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